Not magic, just a different kind of science.
Month: January 2012
Putting the Funk Back in Funktional Programming
Whether or not you agree that JavaScript is (or can be) a functional language, we can all agree that spelling functional with a ‘k’ makes it look German. And downright funky. But enough with stupid comments. Apparently this thing called HTML5 is a flash killer. So in the interest of science (and job security), I […]
MoreItsy Examples
Click on the canvases to start + stop each particle emitter. You should probably stop each particle emitter rather than running all three at once. 🙂 new thegoldenmule.particle.ParticleEmitter([ new thegoldenmule.particle.Acceleration(0, -0.09), new thegoldenmule.particle.Velocity(3 * Math.PI / 4, 5 * Math.PI / 4, 1, 1), new thegoldenmule.particle.Position(0, 0, 10), new thegoldenmule.particle.Lifetime(1000, 2000), new thegoldenmule.particle.EmissionRateFade(50, 0, 100), […]
MoreItsy– a cute name for an otherwise uncaring particle system
There are probably plenty of HTML5 particle systems out there–just pay a visit to old man Google and you’ll see (I didn’t actually look because I was busy assuming I needed to write my own). The problem with all of those other particle systems is that I didn’t write them. Also they probably suck. Again […]
MoreCursory Observations on Cursors
I’ve been working in HTML5 a lot lately. No, I’m not a masochist, I’m simply curious (and now I can put buzzwords on my resume). You know what’s pretty sick? Editing javascript while you’re profiling it. But enough about one cool thing concerning an otherwise fractured standard. What has really been bugging me is that […]
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