On Limiting the Horrors of Objective-C++
I’m not a C programmer by trade. Or C++, or Objective-C. However, I’ve been working with the whole dang family lately. Clearly there’s been some inbreeding. Anyway, for my iPhone adventures, I’m using Box2D–the real C++ implementation, which means that I’ve got to use some ‘Objective-C++’ at some point. The problem with that is how […]
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