Shaders

Earthican Shader

In my previous post, I described a process for generating terrain on a spherical mesh. As the screenshot showed, the algorithm worked pretty well to give you a lumpy looking planet or asteroid. But– what if you want it to look like Earth? Green continents, blue water? You know the Earth I’m talking about. Well here’s […]

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Procedural Texture Fun

I’ve been having a ball going through the book Texturing and Modeling: A Procedural Approach. I’ve hardly cracked the book, really–but so far it’s been a lot of fun. One of the first procedural textures it studies is a brick texture. The book assumes you’re using RenderMan, but Unity’s surface shaders are actually very similar […]

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