Mathematics

Geosphere: Revisited

Update: At long last, the SO answer has been found! Added a link. Lately I’ve been shrinking my goals so that I can actually reach them. I mean, I’d rather have fifty small projects that have all been completed than ten large ones that haven’t (you wouldn’t believe how many things I have 90% completed […]

More

Why quaternions?

We can represent 3D rotations in a variety of ways, arguably the most useful of which is the matrix. In three dimensional space, a 4×4 matrix usually defines the world transform of an object, because it can contain lots of information: translations, rotations, scale, and lots more. But when we’re talking simply about rotations, there’s […]

More