Earthican Shader

In my previous post, I described a process for generating terrain on a spherical mesh. As the screenshot showed, the algorithm worked pretty well to give you a lumpy looking planet or asteroid. But-- what if you want it to look like Earth? Green continents, blue water? You know the Earth I'm talking about. Well here's […]


Procedural Texture Fun

I've been having a ball going through the book Texturing and Modeling: A Procedural Approach. I've hardly cracked the book, really--but so far it's been a lot of fun. One of the first procedural textures it studies is a brick texture. The book assumes you're using RenderMan, but Unity's surface shaders are actually very similar […]