Unity

Procedural Texture Fun

I’ve been having a ball going through the book Texturing and Modeling: A Procedural Approach. I’ve hardly cracked the book, really–but so far it’s been a lot of fun. One of the first procedural textures it studies is a brick texture. The book assumes you’re using RenderMan, but Unity’s surface shaders are actually very similar […]

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Q&A: Unite Flash Day 2011

Flash developers have a rough reputation. Artist-turned-programmers run rampant in the Flash community, and they, unfortunately, have an extremely loud voice. I had the pleasure of sitting in a room with many of them while watching the magical  technical work of the Unity team at Unite Flash Day 2011. Basically, they explained that their awesome […]

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