Algorithms

Geosphere: Revisited

Update: At long last, the SO answer has been found! Added a link. Lately I’ve been shrinking my goals so that I can actually reach them. I mean, I’d rather have fifty small projects that have all been completed than ten large ones that haven’t (you wouldn’t believe how many things I have 90% completed […]

More

Procedural Texture Fun

I’ve been having a ball going through the book Texturing and Modeling: A Procedural Approach. I’ve hardly cracked the book, really–but so far it’s been a lot of fun. One of the first procedural textures it studies is a brick texture. The book assumes you’re using RenderMan, but Unity’s surface shaders are actually very similar […]

More